Video Games
96%Centers around characters playing video games.
Virtual World
94%Partly or completely set in the world inside a video game.
Shounen
87%Target demographic is teenage and young adult males.
Swordplay
71%Prominently features the use of swords in combat.
Anthropomorphism
68%Contains non-human character(s) that have attributes or characteristics of a human being.
Magic
64%Prominently features magical elements or the use of magic.
Martial Arts
62%Centers around the use of traditional hand-to-hand combat.
Hikikomori
53%Prominently features a character who withdraws from social life, often seeking extreme isolation.
Travel
52%Centers around character(s) moving between places a significant distance apart.
Kemonomimi
50%Prominently features humanoid characters with animal ears.
Unrequited Love
50%One or more characters are experiencing an unrequited love that may or may not be reciprocated.
Curses
48%Features a character, object or area that has been cursed, usually by a malevolent supernatural force.
Gender Bending
40%Prominently features a character who dresses and behaves in a way characteristic of another gender, or has been transformed into a person of another gender.