In the combat providence analysis system, “COMPASS2.0,” heroes gather alongside human partners in a dreamlike space. The heroes have to keep fighting to produce enough energy to keep the system running. One hero named 13 is a troublemaker who refuses to find a partner. When 13 is nearly kicked out, a new player named Jin agrees to join him. Can they bring peace to the world of #COMPASS2.0?
(Source: Crunchyroll)
Note: A new animation project based on the #Compass Sentou Setsuri Kaiseki System game, announced at the sixth #Compass fes.
Partly or completely set in the world inside a video game.
Vocal Synth60%
Features one or more singers or characters that are products of a synthesize singing program. Popular examples are Vocaloids, UTAUloids, and CeVIOs.
Video Games60%
Centers around characters playing video games.
Anachronism60%
Prominently features elements that are out of place in the historical period the work takes place in, particularly modern elements in a historical setting.
Anti-Hero60%
Features a protagonist who lacks conventional heroic attributes and may be considered a borderline villain.
Robots60%
Prominently features humanoid machines.
Urban Fantasy60%
Set in a world similar to the real world, but with the existence of magic or other supernatural elements.
Male Protagonist40%
Main character is male.
Idol40%
Centers around the life and activities of an idol.
Chibi40%
Features "super deformed" character designs with smaller, rounder proportions and a cute look.
Guns20%
Prominently features the use of guns in combat.
Ensemble Cast20%
Features a large cast of characters with (almost) equal screen time and importance to the plot.